C Programming

 

Introduction

Why Learn C?

Why Learn C?

  • Compact, fast, and powerful
  • “Mid-level” Language
  • Standard for program development (wide acceptance)
  • It is everywhere! (portable)
  • Supports modular programming style
  • Useful for all applications
  • C is the native language of UNIX
  • Easy to interface with system devices/assembly routines
  • C is terse
  • Canonical First Program
  • Header Files
  • Names in C
  • Comments
  • Symbolic Constants
  • The following program is written in the C programming language:

C   Program Structure

Canonical First Program

#include <stdio.h> main()

{

/* My first program */ printf(“Hello World! \n”); }

  • C is case sensitive. All commands in C must be lowercase.
  • C has a free-form line structure. End of each statement must be marked with a semicolon. Multiple statements can be on the same line. White space is ignored. Statements can continue over many lines.

Canonical First Program Continued

#include <stdio.h> main()

{

/* My first program */ printf(“Hello World! \n”); }

  • The C program starting point is identified by the word main().
  • This informs the computer as to where the program actually starts. The parentheses that follow the keyword main indicate that there are no arguments supplied to this program (this will be examined later on).
  • The two braces, { and }, signify the begin and end segments of the program. In general, braces are used throughout C to enclose a block of statements to be treated as a unit. COMMON ERROR: unbalanced number of open and close curly brackets!

More on the Canonical First Program

#include <stdio.h> main()

{

/* My first program */ printf(“Hello World! \n”); }

  • The purpose of the statement #include <stdio.h> is to allow the use of the printf statement to provide program output. For each function built into the language, an associated header file must be included. Text to be displayed by printf() must be enclosed in double quotes. The program only has the one printf()
  • printf() is actually a function (procedure) in C that is used for printing variables and text. Where text appears in double quotes “”, it is printed without modification. There are some exceptions however. This has to do with the \ and % These characters are modifiers, and for the present the \ followed by the n character represents a newline character.
  • Thus the program prints

Canonical First Program Output & Comments

Hello World!

  • And the cursor is set to the beginning of the next line. As we shall see later on, what follows the \ character will determine what is printed (i.e., a tab, clear screen, clear line, etc.)
  • Comments can be inserted into C programs by bracketing text with the /* and */ delimiters. As will be discussed later, comments are useful for a variety of reasons. Primarily they serve as internal documentation for program structure and functionality.
  • Header files contain definitions of functions and variables which can be incorporated into any C program by using the pre-processor #include

/* My first program */

Header Files

Standard header files are provided with each compiler, and cover a range of areas: string handling, mathematics, data conversion, printing and reading of variables, etc.

  • To use any of the standard functions, the appropriate header file should be included. This is done at the beginning of the C source file. For example, to use the function printf() in a program, the line
  • should be at the beginning of the source file, because the declaration for printf() is found in the file stdio.h. All header files have the extension .h and generally reside in the /usr/include subdirectory.
  • The use of angle brackets <> informs the compiler to search the compiler’s include directories for the specified file. The use of the double quotes “” around the filename informs the compiler to start the search in the current directory for the specified file.
  • Identifiers in C must begin with a character or underscore, and may be followed by any combination of characters, underscores, or the digits 0-9.
  • You should ensure that you use meaningful (but short) names for your identifiers. The reasons for this are to make the program easier to read and self-documenting. Example:

#include <stdio.h>

#include <string.h> #include <math.h> #include “mylib.h”

Names in C

summary  exit_flag i Jerry7  Number_of_moves  _id

distance = speed * time;

  • Some users choose to adopt the convention that variable names are all lower case while symbolic names for constants are all upper case.
  • Keywords are reserved identifiers that have strict meaning to the C compiler.

C only has 29 keywords. Example keywords are:

if, else, char, int, while

Comments

  • The addition of comments inside programs is desirable. These may be added to C programs by enclosing them as follows,

/*

Computational Kernel: In this section of code we implement the Runge-Kutta algorithm for the numerical solution of the differential Einstein Equations.

*/

  • Note that the /* opens the comment field and the */ closes the comment field. Comments may span multiple lines. Comments may not be nested one inside the another.

/* this is a comment. /* this comment is inside */ wrong */

  • In the above example, the first occurrence of */ closes the comment statement for the entire line, meaning that the text wrong is interpreted as a C statement or variable, and in this example, generates an error.

Why use comments?

  • Documentation of variables and functions and their usage
  • Explaining difficult sections of code
  • Describes the program, author, date, modification changes, revisions…

Best programmers comment as they write the code, not after the fact.

Symbolic Constants

  • Names given to values that cannot be changed. Implemented with the #define preprocessor directive.

#define N 3000

#define FALSE 0

#define PI 3.14159

#define FIGURE “triangle”

  • Note that preprocessor statements begin with a # symbol, and are NOT terminated by a semicolon. Traditionally, preprocessor statements are listed at the beginning of the source file.
  • Preprocessor statements are handled by the compiler (or preprocessor) before the program is actually compiled. All # statements are processed first, and the symbols (like N) which occur in the C program are replaced by their value (like 3000). Once this substitution has taken place by the preprocessor, the program is then compiled.
  • In general, preprocessor constants are written in UPPERCASE. This acts as a form of internal documentation to enhance program readability and reuse.
  • In the program itself, values cannot be assigned to symbolic constants.
  • Consider the following program which defines a constant called TAXRATE.

Use of Symbolic Constants

#include <stdio.h> #define TAXRATE 0.10

main ()   {

float balance; float tax; balance = 72.10; tax = balance * TAXRATE;

printf(“The tax on %.2f is %.2f\n”,balance, tax); }

The tax on 72.10 is 7.21

  • The whole point of using #define in your programs is to make them easier to read and modify. Considering the above program as an example, what changes would you need to make if the TAXRATE was changed to 20%?
  • Obviously, the answer is one, where the #define statement which declares the symbolic constant and its value occurs. You would change it to read

Use of Symbolic Constants

#define TAXRATE 0.20

  • Without the use of symbolic constants, you would hard code the value 20 in your program, and this might occur several times (or tens of times).
  • Declaring Variables
  • Basic Format
  • Basic Data Types: Integer
  • Basic Data Types: Float
  • Basic Data Types: Double
  • Basic Data Types: Character
  • Expressions and Statements
  • Assignment Operator
  • Assignment Operator Evaluation
  • Initializing Variables
  • Initializing Variables Example
  • Arithmetic Operators
  • Increment/Decrement Operators
  • Prefix versus Postfix
  • Advanced Assignment Operators
  • Precedence & Associativity of Operators
  • Precedence & Associativity of Operators Examples
  • The int Data Type
  • The float and double Data Types
  • The char Data Type
  • ASCII Character Set
  • Automatic Type Conversion
  • Automatic Type Conversion with Assignment Operator
  • Type Casting
  • A variable is a named memory location in which data of a certain type can be stored. The contents of a variable can change, thus the name. User defined variables must be declared before they can be used in a program. It is during the declaration phase that the actual memory for the variable is reserved. All variables in C must be declared before use.
  • Get into the habit of declaring variables using lowercase characters. Remember that C is case sensitive, so even though the two variables listed below have the same name, they are considered different variables in C.

Variables, Expressions, and Operators

 

Declaring Variables

sum           Sum

  • The declaration of variables is done after the opening brace of main().

main() {

int sum;

  • It is possible to declare variables elsewhere in a program, but lets start simply and then get into variations later on.
  • The basic format for declaring variables is
  • where data_type is one of the four basic types, an integer, character, float, or double type. Examples are

Basic Format

data_type var, var, …;

int i,j,k; float length,height; char midinit;

 

Basic Data Types: INTEGER

INTEGER: These are whole numbers, both positive and negative. Unsigned integers(positive values only) are also supported. In addition, there are short and long integers. These specialized integer types will be discussed later.

  • The keyword used to define integers is

int

  • An example of an integer value is 32. An example of declaring an integer variable called age is

int age;

Basic Data Types: FLOAT

FLOATING POINT: These are numbers which contain fractional parts, both positive and negative, and can be written in scientific notation.

  • The keyword used to define float variables is

float

  • Typical floating point values are 1.73 and 1.932e5 (1.932 x 105). An example of declaring a float variable called x is

float x;

Basic Data Types: DOUBLE

DOUBLE: These are floating point numbers, both positive and negative, which have a higher precision than float variables.

  • The keyword used to define double variables is

double

  • An example of declaring a double variable called voltage is

double voltage;

Basic Data Types: CHAR

CHARACTER: These are single characters.

  • The keyword used to define character variables is

char

  • Typical character values might be the letter A, the character 5, the symbol “, etc. An example of declaring a character variable called letter is

char letter;

 

Expressions and Statements

  • An expression in C is some combination of constants, variables, operators and function calls. Sample expressions are:

a + b

3.0*x – 9.66553 tan(angle)

  • Most expressions have a value based on their contents.
  • A statement in C is just an expression terminated with a semicolon. For example:

sum = x + y + z;

printf(“Go Buckeyes!”);

The Assignment Operator

  • In C, the assignment operator is the equal sign = and is used to give a variable the value of an expression. For example:

i=0; x=34.8; sum=a+b; slope=tan(rise/run); midinit=’J’; j=j+3;

  • When used in this manner, the equal sign should be read as “gets”. Note that when assigning a character value the character should be enclosed in single quotes.
  • In the assignment statement

The Assignment Operator Evaluation

a=7;

  • two things actually occur. The integer variable a gets the value of 7, and the expression a=7 evaluates to 7. This allows a shorthand for multiple assignments of the same value to several variables in a single statement. Such as

x=y=z=13.0;

Initializing Variables

  • C Variables may be initialized with a value when they are declared. Consider the following declaration, which declares an integer variable count which is initialized to 10.

int count = 10;

  • In general, the user should not assume that variables are initialized to some default value “automatically” by the compiler. Programmers must ensure that variables have proper values before they are used in expressions.
  • The following example illustrates the two methods for variable initialization:

Initializing Variables Example

#include <stdio.h> main () { int sum=33; float money=44.12; char letter; double pressure;

letter=’E’; /* assign character value */ pressure=2.01e-10; /*assign double value */ printf(“value of sum is %d\n”,sum); printf(“value of money is %f\n”,money); printf(“value of letter is %c\n”,letter); printf(“value of pressure is %e\n”,pressure); }

  • which produces the following output:
value of sum is 33 value of money is 44.119999 value of letter is E

value of pressure is 2.010000e-10

Arithmetic Operators

  • The primary arithmetic operators and their corresponding symbols in C are:
Negation Modulus %
Multiplication * Addition +
Division / Subtraction
  • When the / operator is used to perform integer division the resulting integer is obtained by discarding (or truncating) the fractional part of the actual floating point value. For example:

1/2 0

3/2 1

  • The modulus operator % only works with integer operands. The expression a%b is read as “a modulus b” and evaluates to the remainder obtained after dividing a by b. For example

7 % 2 1

12 % 3 0

Increment/Decrement Operators

  • In C, specialized operators have been set aside for the incrementing and decrementing of integer variables. The increment and decrement operators are ++ and These operators allow a form of shorthand in C:

++i; is equivalent to i=i+1;

–i; is equivalent to i=i-1;

  • The above example shows the prefix form of the increment/decrement operators. They can also be used in postfix form, as follows

i++; is equivalent to i=i+1; i–; is equivalent to i=i-1;

Prefix versus Postfix

  • The difference between prefix and postfix forms shows up when the operators are used as part of a larger expression.
    • If ++k is used in an expression, k is incremented before the expression is evaluated.
    • If k++ is used in an expression, k is incremented after the expression is evaluated.
  • Assume that the integer variables m and n have been initialized to zero. Then in the following statement

a=++m + ++n; m 1, n 1, then a 2

  • whereas in this form of the statement

a=m++ + n++; a 0 then m 1, n 1

Advanced Assignment Operators

  • A further example of C shorthand are operators which combine an arithmetic operation and a assignment together in one form. For example, the following statement k=k+5; can be written as k += 5;
  • The general syntax is

variable = variable op expression;

  • can alternatively be written as
  • common forms are:

variable op= expression;

                    +=     -= *=     /= %=
Examples:
j=j*(3+x); j *= 3+x;
a=a/(s-5); a /= s-5;

Precedence & Associativity of Operators

  • The precedence of operators determines the order in which operations are performed in an expression. Operators with higher precedence are employed first. If two operators in an expression have the same precedence, associativity determines the direction in which the expression will be evaluated.
  • C has a built-in operator hierarchy to determine the precedence of operators. Operators higher up in the following diagram have higher precedence. The associativity is also shown.
– ++ — R      L
* / % L      R

L      R

+ –
= R      L

Precedence & Associativity of Operators Examples

  • This is how the following expression is evaluated
    • + 2 * 3 – 4

1 + 6 – 4

7 – 4

3

  • The programmer can use parentheses to override the hierarchy and force a desired order of evaluation. Expressions enclosed in parentheses are evaluated first. For example:
    • + 2) * (3 – 4)

3 * -1

-3

The int Data Type

  • A typical int variable is in the range +-32,767. This value differs from computer to computer and is thus machine-dependent. It is possible in C to specify that an integer be stored in more memory locations thereby increasing its effective range and allowing very large integers to be stored. This is accomplished by declaring the integer variable to have type long int.

long int national_debt;

  • long int variables typically have a range of +-2,147,483,648.
  • There are also short int variables which may or may not have a smaller range than normal int All that C guarantees is that a short int will not take up more bytes than int.
  • There are unsigned versions of all three types of integers. Negative integers cannot be assigned to unsigned integers, only a range of positive values. For example

unsigned int salary;

  • typically has a range of 0 to 65,535.
  • As with integers the different floating point types available in C correspond to different ranges of values that can be represented. More importantly, though, the number of bytes used to represent a real value determines the precision to which the real value is represented. The more bytes used the higher the number of decimal places of accuracy in the stored value. The actual ranges and accuracy are machine-dependent.
  • The three C floating point types are:

The float and double Data Types

float double long double

  • In general, the accuracy of the stored real values increases as you move down the list.
  • Variables of type char take up exactly one byte in memory and are used to store printable and non-printable characters. The ASCII code is used to associate each character with an integer (see next page). For example the ASCII code associates the character ‘m’ with the integer 109. Internally, C treats character variables as integers.

The char Data Type

ASCII Character Set

Ctrl Decimal Code Decimal Char Decimal Char Decimal Char Decimal Char
^@ 0 NUL 32 sp 32 sp 64 @ 96 `
^A 1 SOH 33 ! 33 ! 65 A 97 a
^B 2 STX 34 34 66 B 98 b
^C 3 ETX 35 # 35 # 67 C 99 c
^D 4 EOT 36 $ 36 $ 68 D 100 d
^E 5 ENQ 37 % 37 % 69 E 101 e
^F 6 ACK 38 & 38 & 70 F 102 f
^G 7 BEL 39 39 71 G 103 g
^H 8 BS 40 ( 40 ( 72 H 104 h
^I 9 HT 41 ) 41 ) 73 I 105 I
^J 10 LF 42 * 42 * 74 J 106 j
^K 11 VT 43 + 43 + 75 K 107 k
^L 12 FF 44 , 44 , 76 L 108 l
^M 13 CR 45 45 77 M 109 m
^N 14 SOH 46 . 46 . 78 N 110 n
^O 15 ST 47 / 47 / 79 O 111 o
^P 16 SLE 48 0 48 0 80 P 112 p
^Q 17 CS1 49 1 49 1 81 Q 113 q
^R 18 DC2 50 2 50 2 82 R 114 r
^S 19 DC3 51 3 51 3 83 S 115 s
^T 20 DC4 52 4 52 4 84 T 116 t
^U 21 NAK 53 5 53 5 85 U 117 u
^V 22 SYN 54 6 54 6 86 V 118 v
^W 23 ETB 55 7 55 7 87 W 119 w
^X 24 CAN 56 8 56 8 88 X 120 x
^Y 25 EM 57 9 57 9 89 Y 121 y
^Z 26 SIB 58 : 58 : 90 Z 122 z
^[ 27 ESC 59 ; 59 ; 91 [ 123 {
^\ 28 FS 60 < 60 < 92 \ 124 |
^] 29 GS 61 = 61 = 93 ] 125 }
^^ 30 RS 62 > 62 > 94 ^ 126 ~
^_ 31 US 63 ? 63 ? 95 _ 127 DEL

Automatic Type Conversion

  • How does C evaluate and type expressions that contain a mixture of different data types? For example, if x is a double and i an integer, what is the type of the expression

x+i

  • In this case, i will be converted to type double and the expression will evaluate as a double. NOTE: the value of i stored in memory is unchanged. A temporary copy of i is converted to a double and used in the expression evaluation.
  • This automatic conversion takes place in two steps. First, all floats are converted to double and all characters and shorts are converted to ints. In the second step “lower” types are promoted to “higher” types. The expression itself will have the type of its highest operand. The type hierarchy is as follows

long double double unsigned long long unsigned int

Automatic Type Conversion with Assignment Operator

  • Automatic conversion even takes place if the operator is the assignment operator. This creates a method of type conversion. For example, if x is double and i an integer, then

x=i;

  • i is promoted to a double and resulting value given to x On the other hand say we have the following expression:

i=x;

  • A conversion occurs, but result is machine-dependent
  • Programmers can override automatic type conversion and explicitly cast variables to be of a certain type when used in an expression. For example,

Type Casting

(double) i

  • will force i to be of type double. The general syntax is
  • Some examples,

(type) expression

(char) 3 + ‘A’ x = (float) 77; (double) k * 57

Input and Output

  • Basic Output
  • printf Function
  • Format Specifiers Table
  • Common Special Characters for Cursor Control
  • Basic Output Examples
  • Basic Input
  • Basic Input Example
  • Now, let us look more closely at the printf() In a previous program, we saw this example

Basic Output

print(“value of sum is %d\n”,sum);

  • which produced this output:
  • The first argument of the printf function is called the control string. When the printf is executed, it starts printing the text in the control string until it encounters a % character. The % sign is a special character in C and marks the beginning of a format specifier. A format specifier controls how the value of a variable will be displayed on the screen. When a format specifier is found, printf looks up the next argument (in this case sum), displays its value and continues on. The d character that follows the % indicates that a (d)ecimal integer will be displayed. At the end of the control statement, printf reads the special character \n which indicates print the new line character.
  • General form of printf function
  • where the control string consists of 1) literal text to be displayed, 2) format specifiers, and 3)special characters. The arguments can be variables, constants, expressions, or function calls — anything that produces a value which can be displayed. Number of arguments must match the number of format identifiers. Unpredictable results if argument type does not “match” the identifier.
  • The following table show what format specifiers should be used with what data types:

value of sum is 33

printf Function

printf(control string,argument list);

Format Specifiers Table

Specifier Type
%c character
%d decimal integer
%o octal integer (leading 0)
%x hexadecimal integer (leading 0x)
%u unsigned decimal integer
%ld long int
%f floating point
%lf double or long double
%e exponential floating point
%s character string

Common Special Characters for Cursor Control

  • Some common special characters for cursor control are:
\n newline
\t tab
\r carriage return
\f form feed
\v vertical tab
\b backspace
\” Double quote (\ acts as an “escape” mark)
\nnn octal character value

Basic Output Examples

printf(“ABC”);                   ABC (cursor after the C)

printf(“%d\n”,5); 5 (cursor at start of next line)
printf(“%c %c %c”,’A’,’B’,’C’); A B C
printf(“From sea ”); printf(“to shining “); printf (“C”); From sea to shining C
printf(“From sea \n”); printf(“to shining \n“); printf (“C”); From sea to shining

C

leg1=200.3; leg2=357.4; printf(“It was %f miles”,leg1+leg2); It was 557.700012 miles
num1=10; num2=33;

printf(“%d\t%d\n”,num1,num2);

10     33
big=11e+23; printf(“%e \n”,big); 1.100000e+24
printf(“%c \n”,’?’); ?
printf(“%d \n”,’?’); 63

printf(“07 That was a beep\n”); try it yourself

Basic Input

  • There is a function in C which allows the programmer to accept input from a keyboard. The following program illustrates the use of this function.
#include <stdio.h> main() {

int pin;

printf(“Please type in your PIN\n”);

scanf(“%d”,&pin);

printf(“Your access code is %d\n”,pin);}

  • What happens in this program? An integer called pin is defined. A prompt to enter in a number is then printed with the first printf The scanf routine, which accepts the response, has a control string and an address list. In the control string, the format specifier %d shows what data type is expected. The &pin argument specifies the memory location of the variable the input will be placed in. After the scanf routine completes, the variable pin will be initialized with the input integer. This is confirmed with the second printf statement. The & character has a very special meaning in C. It is the address operator. (Much more with & when we get to pointers…)

Basic Input Example

#include <stdio.h> main() {

int pin;

printf(“Please type in your PIN\n”);

scanf(“%d”,&pin);

printf(“Your access code is %d\n”,pin);}

  • A session using the above code would look like this

Please type your PIN

4589

Your access code is 4589

  • The format identifier used for a specific C data type is the same as for the printf statement, with one exception. If you are inputting values for a double variable, use the %lf format identifier.
  • White space is skipped over in the input stream (including carriage return) except for character input. A blank is valid character input.
  • Introduction to Program Looping
  • Relational Operators
  • Relational Operators Table
  • for Loop
  • for Loop Example
  • for Loop Diagram
  • General Comments about for Loop
  • General Comments about for Loop Continued
  • while Loop
  • while Loop Example
  • do while Loop
  • do while Loop Example
  • do while Loop Example: Error Checking
  • Program looping is often desirable in coding in any language to have the ability to repeat a block of statements a number of times. In C, there are statements that allow iteration of this type. Specifically, there are two classes of program loops — unconditional and conditional. An unconditional loop is repeated a set number of times. In a conditional loop the iterations are halted when a certain condition is true. Thus the actual number of iterations performed can vary each time the loop is executed.
  • Our first use of these operators will be to set up the condition required to control a conditional loop. Relational operators allow the comparison of two expressions. Such as

Program Looping

Introduction to Program Looping

Relational Operators

a < 4

  • which reads a “less than” 4. If a is less than 4, this expression will evaluate to TRUE. If not it will evaluate to FALSE.
  • Exactly what does it mean to say an expression is TRUE or FALSE? C uses the following definition
    • FALSE means evaluates to ZERO
    • TRUE means evaluates to any NON-ZERO integer(even negative integers)
  • The following table shows the various C relational operators

Relational Operators Table

Operator Meaning Example
== Equal to count == 10
!= Not equal to flag != DONE
< Less than a < b
<= Less than or equal to i <= LIMIT
> Greater than pointer > end_of_list
>= Greater than or equal to lap >= start
  • The relational operators have a precedence below the arithmetic operators.
  • The for loop is C’s form of an unconditional loop. The basic syntax of the for statement is,

for Loop

for (initialization expression; test expr; increment expr) program statement; • Here is an example

sum=10; for (i=0; i<6; ++i) sum = sum+i;

  • The operation for the loop is as follows
    • The initialization expression is evaluated.
    • The test expression is evaluated. If it is TRUE, body of the loop is executed. If it is FALSE, exit the for loop.
    • Assume test expression is TRUE. Execute the program statements making up the body of the loop.
    • Evaluate the increment expression and return to step 2.
    • When test expression is FALSE, exit loop and move on to next line of code.
  • Sample Loop:

for Loop Example

sum = 10; for (i=0; i<6; ++i) sum=sum+i;

  • We can trace the execution of the sample loop as follows
Iteration i i<6 sum
1st 0 TRUE 10
2nd 1 TRUE 11
3rd 2 TRUE 13
4th 3 TRUE 16
5th 4 TRUE 20
6th 5 TRUE 25
7th 6 FALSE 25

for Loop Diagram

  • The following diagram illustrates the operation of a for loop
  • Some general comments regarding the use of the for statement:
  • Control expressions are separated by ; not ,
  • If there are multiple C statements that make up the loop body, enclose them in brackets (USE INDENTATION FOR READABILITY)

General Comments about for Loop

for (x=100; x!=65; x-=5) { z=sqrt(x); printf(“The square root of %d is %f\n”,x,z); }

  • Control expressions can be any valid expression. Don’t necessarily have to perform initialization, testing, and incrementation.
  • Any of the control expressions can be omitted (but always need the two semicolons for syntax sake).

product=1;

for (i=1;i<=6;) product*=i++;

General Comments about for Loop Continued

  • Some general comments regarding the use of the for statement:
  • Since test performed at beginning of loop, body may never get executed

x=10;

for (y=10;y!=x;++y)

printf (“%d”,y);

  • Can string together multiple expressions in the for statement by separating them by commas for (x=1,y=5;x+y<100;++x)

z=x%y;

while Loop

  • The while loop provides a mechanism for repeating C statements while a condition is true. Its format is
  • The while statement works as follows:

while(control expression) program statement;

1) Control expression is evaluated (“entry condition”) 2) If it is FALSE, skip over the loop.

3) If it is TRUE, loop body is executed. 4) Go back to step 1

while Loop Example

  • Example while loop

i=1; factorial=1; while (i<=n) { factorial *= i; i=i+1;

}

  • Programmer is responsible for initialization and incrementation. At some point in the body of the loop, the control expression must be altered in order to allow the loop to finish. Otherwise: infinite loop.
  • Will this loop end?

j=15; while (j–)

…;

do while Loop

  • The do while statement is a variant of the while statement in which the condition test is performed at the “bottom” of the loop. This guarantees that the loop is executed at least once.
  • The syntax of the do while statement is do program statement;
  • and it works as follows
  • The body of the loop is executed.
  • The control expression is evaluated (“exit condition”).
  • If it is TRUE, go back to step 1. If it is FALSE, exit loop.
  • Here is a sample program that reverses an integer with a do while loop:

while (control expression);

do while Loop Example

main() { int value, r_digit;

printf(“Enter the number to be reversed.\n”); scanf(“%d”, &value); do { r_digit = value % 10; printf(“%d”, r_digit); value = value / 10; } while (value != 0); printf(“\n”);

}

do while Loop Example: Error Checking

  • A common use of the do while statement is input error checking. A simple form is shown here

do { printf(“\n Input a positive integer: “); scanf(“%d”,&n);

} while (n<=0);

  • The user will remain in this loop continually being prompted for and entering integers until a positive one is entered. A sample session using this loop looks like this

Input a positive integer: -4

Input a positive integer: -34

Input a positive integer: 6

Decision Making Statements

  • Introduction to Decision Making Statements
  • if Statement
  • if Statement Examples
  • if-else Statement
  • if-else Ladder
  • switch Statement
  • switch Statement Example
  • switch Statement Operation
  • switch Statement Example: Characters
  • switch Statement Example: Menus
  • Conditional Operator
  • Conditional Operator Examples
  • Logical Operators
  • Logical Operators Precedence
  • Used to have a program execute different statements depending on certain conditions. In a sense, makes a program “smarter” by allowing different choices to be made. In C, there are three decision making statements.

Introduction to Decision Making Statements

if            execute a statement or not

if-else  choose to execute one of two statements switch   choose to execute one of a number of statements

if Statement

  • The if statement allows branching (decision making) depending upon a condition. Program code is executed or skipped. The basic syntax is
  • If the control expression is TRUE, the body of the if is executed. If it is FALSE, the body of the if is skipped.
  • There is no “then” keyword in C!
  • Because of the way in which floating point types are stored, it makes it very difficult to compare such types for equality. Avoid trying to compare real variables for equality, or you may encounter unpredictable results.
  • Theses code fragments illustrate some uses of the if statement
  • Avoid division by zero

if (control expression) program statement;

if Statement Examples

if (x!=0) y/=x;

  • Customize output

if (grade>=90) printf(“\nCongratulations!”);

printf(“\nYour grade is “%d”,grade);

  • Nested ifs

if (letter>=’A’) if (letter>=’Z’) printf(“The letter is a capital \n”);

if-else Statement

  • Used to decide between two courses of action. The syntax of the if-else statement is

if (expression) statement1;

else statement2;

  • If the expression is TRUE, statement1 is executed; statement2 is skipped.
  • If the expression is FALSE, statement2 is executed; statement1 is skipped.
  • Some examples
if (x<y) if (letter == ‘e’) {
min=x; ++e_count;
else ++vowel_count; }
min=y; else

++other_count;

if-else Ladder

  • What if we wanted to extend the task shown in the previous example and not just counts how many e’s there are in a piece of text, but also make counts of the other vowels? This is possible by nesting if-else statements together to make what is called an if-else ladder. For example, consider the following code if (letter == ‘a’)

++a_count; else if (letter == ‘e’)

++e_count; else if (letter == ‘i’)

++i_count; else if (letter == ‘o’)

++o_count; else if (letter == ‘u’)

++u_count; else

++const_count;

  • As soon as a TRUE control expression is found, the statement associated with it is executed and the rest of the ladder is bypassed. If no control expressions are found to be TRUE, the final else statement acts as a default.
  • The switch statement is a better way of writing a program which employs an if-else ladder. It is C’s built-in multiple branch decision statement. The syntax for the switch statement is as follows:

switch Statement

switch (integer expression) { case constant1: statement1; break;

case constant2: statement2; break; …

default:

statement;

}

  • The keyword break should be included at the end of each case statement. In general, whenever a break statement is encountered in C, it interrupts the normal flow of control. In the switch statement, it causes an exit from the switch shunt. The default clause is optional. The right brace at the end marks the end of switch statement.
  • Here is a simple example of a switch statement:

switch Statement Example

switch(n) { case 12: printf(“value is 12\n”); break;

case 25: printf(“value is 25\n”); break;

case 99: printf(“value is 99\n”); break;

default: printf(“number is not part of the Xmas date\n”);

}

switch Statement Operation

  • The switch statement works as follows
    • Integer control expression is evaluated.
    • A match is looked for between this expression value and the case constants. If a match is found, execute the statements for that case. If a match is not found, execute the default
    • Terminate switch when a break statement is encountered or by “falling out the end”.
  • Some things to be aware of when using a switch statement:
    • case values must be unique (How to decide otherwise?)
    • switch statement only tests for equality
    • The control expression can be of type character since they are internally treated as integers

switch Statement Example: Characters

switch(ch) { case ‘a’: ++a_count; break; case ‘b’: ++b_count; break; case ‘c’:

case ‘C’: /* multiple values, same statements */

++c_count; }

switch Statement Example: Menus

  • A common application of the switch statement is to control menu-driven software:

switch(choice) { case ‘S’: check_spelling(); break; case ‘C’: correct_errors(); break; case ‘D’: display_errors(); break;

default:

printf(“Not a valid option\n”); }

Conditional Operator

  • Short-hand notation for an if-else statement that performs assignments.

This conditional expression operator takes THREE operands. The two symbols used to denote this operator are the ? and the :. The first operand is placed before the ?, the second operand between the ? and the :, and the third after the :. The general syntax is thus

condition ? expression1 : expression2;

  • If the result of condition is TRUE (non-zero), expression1 is evaluated and the result of the evaluation becomes the result of the operation. If the condition is FALSE (zero), then expression2 is evaluated and its result becomes the result of the operation. Consider the example on the next page:

Conditional Operator Examples

s = (x<0) ? -1 : x*x;

  • If x is less than zero, then s=-1. If x is greater than or equal to zero, then s=x*x.
  • The following code sets the logical status of the variable even

if (number%2==0) even=1;

else even=0;

  • Identical, short-hand code to perform the same task is

even=(number%2==0) ? 1 : 0;

Logical Operators

  • These operators are used to create more sophisticated conditional expressions which can then be used in any of the C looping or decision making statements we have just discussed. When expressions are combined with a logical operator, either TRUE (i.e., 1) or FALSE (i.e., 0) is returned.
Operator Symbol Usage Operation
LOGICAL AND && exp1 && exp2 Requires both exp1 and exp2 to be TRUE to return TRUE. Otherwise, the logical expression is FALSE.
LOGICAL OR || exp1 || exp2 Will be TRUE if either (or both) exp1 or exp2 is TRUE. Otherwise, it is FALSE.
LOGICAL NOT ! !exp Negates (changes from TRUE to FALSE and visa versa) the expression.

Logical Operators Precedence

  • The negation operator, !, has the highest precedence and is always performed first in a mixed expression. The remaining logical operators have a precedence below relational operators.
  • Some typical examples using logical operators:

if (year<1900 && year>1799) printf(“Year in question is in the 19th century\n”);

if (ch==’a’ || ch==’e’ || ch=’i’ || ch=’o’ || ch=’u’)

++vowel_count;

done=0; while(!done) { …

}

Array Variables

  • Introduction to Array Variables
  • Array Variables Example
  • Array Elements
  • Declaring Arrays
  • Initializing Arrays during Declaration
  • Using Arrays
  • Multi-dimensional Arrays
  • Multi-dimensional Array Illustration
  • Initializing Multi-dimensional Arrays
  • Using Multi-dimensional Arrays
  • Arrays are a data structure which hold multiple values of the same data type. Arrays are an example of a structured variable in which 1) there are a number of pieces of data contained in the variable name, and 2) there is an ordered method for extracting individual data items from the whole.
  • Consider the case where a programmer needs to keep track of the ID numbers of people within an organization. Her first approach might be to create a specific variable for each user. This might look like

Introduction to Array Variables

int id1 = 101;     int id2 = 232; int id3 = 231;

  • It becomes increasingly more difficult to keep track of the IDs as the number of variables increase. Arrays offer a solution to this problem.
  • An array is a multi-element box, a bit like a filing cabinet, and uses an indexing system to find each variable stored within it. In C, indexing starts at zero. Arrays, like other variables in C, must be declared before they can be used.
  • The replacement of the previous example using an array looks like this:

Array Variables Example

int id[3];   /* declaration of array id */ id[0] = 101; id[1] = 232; id[2] = 231;

  • In the first line, we declared an array called id, which has space for three integer variables. Each piece of data in an array is called an element. Thus, array id has three elements. After the first line, each element of id is initialized with an ID number.
  • The syntax for an element of an array called a is

Array Elements

a[i]

  • where i is called the index of the array element. The array element id[1] is just like any normal integer variable and can be treated as such. • In memory, one can picture the array id as in the following diagram:

id  

id[0]    id[1]     id[2]

Declaring Arrays

  • Arrays may consist of any of the valid data types. Arrays are declared along with all other variables in the declaration section of the program and the following syntax is used
  • where n is the number of elements in the array. Some examples are

type array_name[n];

int   final[160]; float distance[66];

  • During declaration consecutive memory locations are reserved for the array and all its elements. After the declaration, you cannot assume that the elements have been initialized to zero. Random junk is at each element’s memory location.
  • If the declaration of an array is preceded by the word static, then the array can be initialized at declaration. The initial values are enclosed in braces. e.g.,

Initializing Arrays during Declaration

static int value[9] = {1,2,3,4,5,6,7,8,9}; static float height[5]={6.0,7.3,2.2,3.6,19.8};

  • Some rules to remember when initializing during declaration
    • If the list of initial elements is shorter than the number of array elements, the remaining elements are initialized to zero.
    • If a static array is not initialized at declaration manually, its elements are automatically initialized to zero.
    • If a static array is declared without a size specification, its size equals the length of the initialization list. In the following declaration, a has size 5.

static int    a[]={-6,12,18,2,323};

Using Arrays

  • Recall that indexing is the method of accessing individual array elements. Thus grade[89] refers to the 90th element of the grades array. A common programming error is out-of-bounds array indexing. Consider the following code:

int   grade[3]; grade[5] = 78;

  • The result of this mistake is unpredictable and machine and compiler dependent. You could write over important memory locations, for example. Often run-time errors result.
  • Array variables and for loops often work hand-in-hand since the for loop offers a convenient way to successively access array elements and perform some operation with them. Basically, the for loop counter can do double duty and act as an index for the array, as in the following summation example:

int total=0,i; int grade[4]={93,94,67,78}; for (i=0; i<4; ++i) total += grade[i];

Multi-Dimensional Arrays

  • Multi-dimensional arrays have two or more index values which are used to specify a particular element in the array. For this 2D array element,

image[i][j]

  • the first index value i specifies a row index, while j specifies a column index.

Declaring multi-dimensional arrays is similar to the 1D case:

int a[10];  /* declare 1D array */ float b[3][5]; /* declare 2D array */ double c[6][4][2]; /* declare 3D array */

  • Note that it is quite easy to allocate a large chunk of consecutive memory with multi-dimensional arrays. Array c contains 6x4x2=48doubles.
  • A useful way to picture a 2D array is as a grid or matrix. Picture array b as
  • In C, 2D arrays are stored by row. Which means that in memory the 0th row is put into its memory locations, the 1st row then takes up the next memory locations, the 2nd row takes up the next memory locations, and so on.
  • This procedure is entirely analogous to that used to initialize 1D arrays at their declaration. For example, this declaration

Multi-Dimensional Array Illustration

Initializing Multi-Dimensional Arrays

static int age[2][3]={4,8,12,19,6,-1};

  • will fill up the array age as it is stored in memory. That is, the array is initialized row by row. Thus, the above statement is equivalent to:

age[0][0]=4; age[0][1]=8; age[0][2]=12; age[1][0]=19;age[1][1]=6; age[1][2]=-1;

  • As before, if there are fewer initialization values than array elements, the remainder are initialized to zero.
  • To make your program more readable, you can explicitly put the values to be assigned to the same row in inner curly brackets:
  • In addition if the number of rows is omitted from the actual declaration, it is set equal to the number of inner brace pairs:

static int age[2][3]={{4,8,12},{19,6,-1}};

static int age[][3]= ]={{4,8,12},{19,6,-1}};

Using Multi-Dimensional Arrays

  • Again, as with 1D arrays, for loops and multi-dimensional arrays often work hand-in-hand. In this case, though, loop nests are what is most often used.

Some examples

Summation of array elements

double temp[256][3000],sum=0;

int i,j;

for (i=0; i<256; ++i) for (j=0; j<3000; ++j) sum += temp[i][j];

Trace of Matrix

int voxel[512][512][512]; int i,j,k,trace=0; for (i=0; i<512; ++i) for (j=0; j<512; ++j) for (k=0; k<512; ++k) if (i==j && j==k) trace += voxel[i][j][k];

Strings

  • Arrays of Characters
  • Initializing Strings
  • Copying Strings
  • String I/O Functions
  • More String Functions
  • More String Functions Continued
  • Examples of String Functions
  • Character I/O Functions
  • More Character Functions
  • Character Functions Example
  • Strings are 1D arrays of characters. Strings must be terminated by the null character which is (naturally) called the end-of-string character. Don’t forget to remember to count the end-of-string character when you calculate the size of a string.
  • As will all C variables, strings must be declared before they are used. Unlike other 1D arrays the number of elements set for a string set during declaration is only an upper limit. The actual strings used in the program can have fewer elements. Consider the following code:

Arrays of Characters

static char name[18] = “Ivanova”;

  • The string called name actually has only 8 They are

‘I’ ‘v’ ‘a’ ‘n’ ‘o’ ‘v’ ‘a’ ”

  • Notice another interesting feature of this code. String constants marked with double quotes automatically include the end-of-string character. The curly braces are not required for string initialization at declaration, but can be used if desired (but don’t forget the end-of-string character).
  • Initializing a string can be done in three ways: 1) at declaration, 2) by reading in a value for the string, and 3) by using the strcpy Direct initialization using the = operator is invalid. The following code would produce an error:

Initializing Strings

char name[34];

name = “Erickson”;     /* ILLEGAL */

  • To read in a value for a string use the %s format identifier:

scanf(“%s”,name);

  • Note that the address operator & is not needed for inputting a string variable (explained later). The end-of-string character will automatically be appended during the input process.
  • The strcpy function is one of a set of built-in string handling functions available for the C programmer to use. To use these functions be sure to include the string.h header file at the beginning of your program. The syntax of strcpy is
  • When this function executes, string2 is copied into string1 at the beginning of string1. The previous contents of string1 are overwritten.
  • In the following code, strcpy is used for string initialization:

Copying Strings

strcpy(string1,string2);

#include <string.h>

main () {

char job[50];

strcpy(job,”Professor”); printf(“You are a %s \n”,job); }

You are a Professor

String I/O Functions

  • There are special functions designed specifically for string I/O. They are
  • The gets function reads in a string from the keyboard. When the user hits a carriage return the string is inputted. The carriage return is not part of the string and the end-of-string character is automatically appended.
  • The function puts displays a string on the monitor. It does not print the endof-string character, but does output a carriage return at the end of the string. Here is a sample program demonstrating the use of these functions:

gets(string_name); puts(string_name);

char phrase[100];

printf(“Please enter a sentence\n”);

gets(phrase); puts(phrase);

  • A sample session would look like this

Please enter a sentence

The best lack all conviction, while the worst are passionate.

The best lack all conviction, while the worst are passionate.

More String Functions

  • Included in the string.h are several more string-related functions that are free for you to use. Here is a brief table of some of the more popular ones
Function Operation
strcat Appends to a string
strchr Finds first occurrence of a given character
strcmp Compares two strings
strcmpi Compares two, strings, non-case sensitive
strcpy Copies one string to another
strlen Finds length of a string
strncat Appends n characters of string
strncmp Compares n characters of two strings
strncpy Copies n characters of one string to another
strnset Sets n characters of string to a given character
strrchr Finds last occurrence of given character in string
strspn Finds first substring from given character set in string

More String Functions Continued

  • Most of the functions on the previous page are self-explanatory. The UNIX man pages provide a full description of their operation. Take for example, strcmp which has this syntax
  • It returns an integer that is less than zero, equal to zero, or greater than zero depending on whether string1 is less than, equal to, or greater than string2.
  • String comparison is done character by character using the ASCII numerical code
  • Here are some examples of string functions in action:

strcmp(string1,string2);

Examples of String Functions

static char s1[]=”big sky country”; static char s2[]=”blue moon”; static char s3[]=”then falls Caesar”;

Function                                      Result
strlen(s1)              15 /* e-o-s not counted */

strlen(s2)             9

strcmp(s1,s2)          negative number

strcmp(s3,s2)          positive number

strcat(s2,” tonight”) blue moon tonight

Character I/O Functions

  • Analogous to the gets and puts functions there are the getchar and putchar functions specially designed for character I/O. The following program illustrates their use:

#include <stdio.h> main() { int n; char lett; putchar(‘?’); n=45; putchar(n-2); lett=getchar(); putchar(lett); putchar(‘\n’);

}

  • A sample session using this code would look like:
  • As with strings, there is a library of functions designed to work with character variables. The file ctype.h defines additional routines for manipulating characters. Here is a partial list

More Character Functions

Function                      Operation
isalnum isalpha Tests for alphanumeric character
Tests for alphabetic character
isascii Tests for ASCII character Tests for control character
iscntrl
isdigit Tests for 0 to 9
isgraph Tests for printable character Tests for lowercase character
islower
isprint Tests for printable character
ispunct Tests for punctuation character Tests for space character
isspace
isupper Tests for uppercase character
isxdigit Tests for hexadecimal

Converts character to ASCII code

toascii
tolower Converts character to lowercase
toupper Converts character to upper

Character Functions Example

  • In the following program, character functions are used to convert a string to all uppercase characters:
#include <stdio.h> #include <ctype.h>

main() { char name[80]; int loop;

printf (“Please type in your name\n”); gets(name);

for (loop=0; name[loop] !=0; loop++) name[loop] = toupper(name[loop]);

printf (“You are %s\n”,name); }

  • A sample session using this program looks like this:

Please type in your name

Dexter Xavier

You are DEXTER XAVIER

Math Library Functions

  • “Calculator-class” Functions
  • Using Math Library Functions
  • You may have started to guess that there should be a header file called math.h which contains definitions of useful “calculator-class” mathematical functions. Well there is! Some functions found in math.h are

“Calculator-class” Library Functions

acos asin atan cos sin tan cosh sinh tanh exp log log10 pow sqrt ceil floor erf gamma

j0 j1 jn y0 y1 yn

Using Math Library Functions

  • The following code fragment uses the Pythagorean theorem c2 = a2 + b2 to calculate the length of the hypotenuse given the other two sides of a right triangle:

double c, a, b

c=sqrt(pow(a,2)+pow(b,2));

  • Typically, to use the math functions declared in the math.h include file, the user must explicitly load the math library during compilation. On most systems the compilation would look like this:

cc myprog.c -lm

User-defined Functions

 

  • Introduction to User-defined Functions
  • Reasons for Use
  • User-defined Functions Usage
  • Function Definition
  • User-defined Function Example 1
  • User-defined Function Example 2
  • return Statement
  • return Statement Example
  • Using Functions
  • Considerations when Using Functions
  • Using Functions Example
  • Introduction to Function Prototypes
  • Function Prototypes
  • Recursion
  • Storage Classes
  • auto Storage Class
  • extern Storage Class
  • extern Storage Class Example
  • static and register Storage Class
  • A function in C is a small “sub-program” that performs a particular task, and supports the concept of modular programming design In modular programming the various tasks that your overall program must accomplish are assigned to individual functions and the main program basically calls these functions in a certain order.
  • We have already been exposed to functions. The main body of a C program, identified by the keyword main, and enclosed by left and right braces is a function. It is called by the operating system when the program is loaded, and when terminated, returns to the operating system. We have also seen examples of library functions which can be used for I/O, mathematical tasks, and character/string handling.
  • But can the user define and use their own functions? Absolutely YES!
  • There are many good reasons to program in a modular style:
  • Don’t have to repeat the same block of code many times in your code. Make that code block a function and call it when needed.
  • Function portability: useful functions can be used in a number of programs.
  • Supports the top-down technique for devising a program algorithm. Make an outline and hierarchy of the steps needed to solve your problem and create a function for each step.
  • Easy to debug. Get one function working well then move on to the others.
  • Easy to modify and expand. Just add more functions to extend program capability
  • For a large programming project, you will code only a small fraction of the program.
  • Make program self-documenting and readable.
  • In order to use functions, the programmer must do three things
    • Define the function
    • Declare the function
    • Use the function in the main code.
  • In the following pages, we examine each of these steps in detail.
  • The function definition is the C code that implements what the function does. Function definitions have the following syntax

 

Introduction to User-defined Functions

Reasons for Use

User-defined Function Usage

Function Definition

return_type function_name (data type variable name list)

{                       

local declarations; function function       function statementsbody header

}

  • where the return_type in the function header tells the type of the value returned by the function (default is int)
  • where the data type variable name list tells what arguments the function needs when it is called (and what their types are)
  • where local declarations in the function body are local constants and variables the function needs for its calculations.
  • Here is an example of a function that calculates n!

Function Definition Example 1

int factorial (int n)

{ int i,product=1; for (i=2; i<=n; ++i)

product *= i;

return product;

}

Function Definition Example 2

  • Some functions will not actually return a value or need any arguments. For these functions the keyword void is used. Here is an example:

void write_header(void) { printf(“Navier-Stokes Equations Solver “); printf(“v3.45\n”); printf(“Last Modified: “); printf(“12/04/95 – viscous coefficient added\n”); }

  • The 1st void keyword indicates that no value will be returned.
  • The 2nd void keyword indicates that no arguments are needed for the function.
  • This makes sense because all this function does is print out a header statement.
  • A function returns a value to the calling program with the use of the keyword return, followed by a data variable or constant value. The return statement can even contain an expression. Some examples

return Statement

return 3; return n; return ++a; return (a*b);

  • When a return is encountered the following events occur:
    • execution of the function is terminated and control is passed back to the calling program, and
    • the function call evaluates to the value of the return expression.
  • If there is no return statement control is passed back when the closing brace of the function is encountered (“falling off the end”).
  • The data type of the return expression must match that of the declared return_type for the function.

return Statement Examples

float add_numbers (float n1, float n2) { return n1 + n2; /*legal*/ return 6;   /*illegal, not the same data type*/ return 6.0;   /*legal*/ }

  • It is possible for a function to have multiple return statements. For example:

double absolute(double x) { if (x>=0.0) return x;

else return -x;

}

Using Functions

  • This is the easiest part! To invoke a function, just type its name in your program and be sure to supply arguments (if necessary). A statement using our factorial program would look like
  • To invoke our write_header function, use this statement

number=factorial(9);

write_header();

  • When your program encounters a function invocation, control passes to the function. When the function is completed, control passes back to the main program. In addition, if a value was returned, the function call takes on that return value. In the above example, upon return from the factorial function the statement

factorial(9)362880

  • and that integer is assigned to the variable number.
  • Some points to keep in mind when calling functions (your own or library’s):
  • The number of arguments in the function call must match the number of arguments in the function definition.
  • The type of the arguments in the function call must match the type of the arguments in the function definition.
  • The actual arguments in the function call are matched up in-order with the dummy arguments in the function definition.
  • The actual arguments are passed by-value to the function. The dummy arguments in the function are initialized with the present values of the actual arguments. Any changes made to the dummy argument in the function will NOT affect the actual argument in the main program.
  • The independence of actual and dummy arguments is demonstrated in the following program.

Considerations when using Functions

Using Function Example

#include <stdio.h> int compute_sum(int n) { int sum=0; for(;n>0;–n) sum+=n;

printf(“Local n in function is %d\n”,n); return sum; }

main() { int n=8,sum;

printf (“Main n (before call) is %d\n”,n);

sum=compute_sum(n);

printf (“Main n (after call) is %d\n”,n);

printf (“\nThe sum of integers from 1 to %d is %d\n”,n,sum);}

Main n (before call) is 8 Local n in function is 0 Main n (after call) is 8

The sum of integers from 1 to 8 is 36

Introduction to Function Prototypes

  • Function prototypes are used to declare a function so that it can be used in a program before the function is actually defined. Consider the program on the previous page. In some sense, it reads “backwards”. All the secondary functions are defined first, and then we see the main program that shows the major steps in the program. This example program can be rewritten using a function prototype as follows:
#include <stdio.h>

int compute_sum(int n); /* Function Prototype */ main() { int n=8,sum;

printf (“Main n (before call) is %d\n”,n);

sum=compute_sum(n);

printf (“Main n (after call) is %d\n”,n);

printf (“\nThe sum of integers from 1 to %d is %d\n”,n,sum);}

int compute_sum(int n) { int sum=0; for(;n>0;–n) sum+=n;

printf(“Local n in function is %d\n”,n); return sum; }

Function Prototypes

  • Now the program reads in a “natural” order. You know that a function called compute_sum will be defined later on, and you see its immediate use in the main program. Perhaps you don’t care about the details of how the sum is computed and you won’t need to read the actual function definition.
  • As this example shows, a function prototype is simply the function header from the function definition with a semi-colon attached to the end. The prototype tells the compiler the number and type of the arguments to the function and the type of the return value. Function prototypes should be placed before the start of the main program. The function definitions can then follow the main program. In fact, if you look at one of the include files — say h — you will see the prototypes for all the string functions available!
  • In addition to making code more readable, the use of function prototypes offers improved type checking between actual and dummy arguments. In some cases, the type of actual arguments will automatically be coerced to match the type of the dummy arguments.
  • Recursion is the process in which a function repeatedly calls itself to perform calculations. Typical applications are games and sorting trees and lists. Recursive algorithms are not mandatory, usually an iterative approach can be found.
  • The following function calculates factorials recursively:

Recursion

int factorial(int n) { int result;

if (n<=1) result=1;

else result = n * factorial(n-1);

return result;

}

Storage Classes

  • Every variable in C actually has two attributes: its data type and its storage class. The storage class refers to the manner in which memory is allocated for the variable. The storage class also determines the scope of the variable, that is, what parts of a program the variable’s name has meaning. In C, the four possible Storage classes are
  • auto
  • extern
  • static
  • register
  • This is the default classification for all variables declared within a function body [including main()] .
  • Automatic variables are truly local.
  • They exist and their names have meaning only while the function is being executed.
  • They are unknown to other functions.
  • When the function is exited, the values of automatic variables are not retained.
  • They are normally implemented on a stack.
  • They are recreated each time the function is called.
  • In contrast, extern variables are global.
  • If a variable is declared at the beginning of a program outside all functions [including main()] it is classified as an external by default.
  • External variables can be accessed and changed by any function in the program.
  • Their storage is in permanent memory, and thus never disappear or need to be recreated.

auto Storage Class

extern Storage Class

      What is the advantage of using global variables?

It is a method of transmitting information between functions in a program without using arguments.

extern Storage Class Example

  • The following program illustrates the global nature of extern variables:
#include <stdio.h>

int a=4,b=5,c=6; /* default extern */

int sum(void); int prod(void); main() { printf (“The sum is %d\n”,sum()); printf (“The product is %d\n”,prod());

}

int sum(void) { return (a+b+c); }

int prod(void) { return (a*b*c); }

The sum is 15 The product is 120

  • There are two disadvantages of global variables versus arguments. First, the function is much less portable to other programs. Second, is the concept of local dominance. If a local variable has the same name as a global variable, only the local variable is changed while in the function. Once the function is exited, the global variable has the same value as when the function started.

static and register Storage Class

static Storage Class

  • A static variable is a local variable that retains its latest value when a function is recalled. Its scope is still local in that it will only be recognized in its own function. Basically, static variables are created and initialized once on the first call to the function. With clever programming, one can use static variables to enable a function to do different things depending on how many times it has been called. (Consider a function that counts the number of times it has been called).

register Storage Class

  • It is often true that the time bottleneck in computer calculations is the time it takes to fetch a variable from memory and store its value in a register where the CPU can perform some calculation with it. So for performance reasons, it is sometimes advantageous to store variables directly in registers. This strategy is most often used with loop counter variables, as shown below.

register int i; for (i=0; i<n; ++i) …

Formatted Input and Output

  • Formatted Output
  • char and int Formatted Output Example
  • f Format Identifier
  • e Format Identifier
  • Real Formatted Output Example
  • s Format Identifier
  • Strings Formatted Output Example
  • Formatted Input
  • Formatted Input Examples
  • Can you control the appearance of your output on the screen? Or do you have to accept the default formatting provided by the C compiler? It turns out you can format your output in a number of ways.
  • You can control how many columns will be used to output the contents of a particular variable by specifying the field width. The desired field width is inserted in the format specifier after the % and before the letter code indicating the data type. Thus the format specifier %5d is interpreted as use 5 columns to display the integer. Further examples:

Formatted Output

%3c    display the character in 3 columns

%13x display the hexadecimal integer in 13 columns

  • Within the field, the argument value is right-adjusted and padded with blanks. If left adjustment is preferred use the syntax %-3c. If you wish to pad with zeros use the syntax %04d.

Nice Feature:

If the value to be printed out takes up more columns than the specified field width, the field is automatically expanded.

char and int Formatted Output Example

  • This program and it output demonstrate various-sized field widths and their variants.
#include <stdio.h>

main() { char lett=’w’; int i=1,j=29; printf (“%c\n”,lett); printf (“%4c\n”,lett); printf (“%-3c\n\n”,lett); printf (“%d\n”,i); printf (“%d\n”,j); printf (“%10d\n”,j); printf (“%010d\n”,j); printf (“%-010d\n”,j); printf (“%2o\n”,j); printf (“%2x\n”,j);

}

w w w

1

29

29 0000000029

29

35

1d

f Format Identifier

  • For floating-point values, in addition to specifying the field width, the number of decimal places can also be controlled. A sample format specifier would look like this

%10.4f

field                        number of

width                    decimal places

  • Note that a period separates the two numbers in the format specifier. Don’t forget to count the column needed for the decimal point when calculating the field width. We can use the above format identifier as follows:

printf(“%10.4f”,4.0/3.0); —-1.3333

  • where indicates the blank character.
  • When using the e format identifier, the second number after the decimal point determines how many significant figures (SF) will be displayed. For example

e Format Identifier

printf(“%10.4e”,4.0/3.0); _1.333e+10

number of significant figures

  • Note that only 4 significant figures are shown. Remember that now the field size must include the actual numerical digits as well as columns for ‘.’,’e’, and ‘+00’ in the exponent.
  • It is possible to print out as many SFs as you desire. But it only makes sense to print out as many SFs as match the precision of the data type. The following table shows a rough guideline applicable to some machines:
Data Type # Mantissa bits Precision (#SF)
float 16 ~7
double 32 ~16
long double 64 ~21

Real Formatted Output Example

#include <stdio.h>

main() { float x=333.123456; double y=333.1234567890123456; printf (“%f\n”,x); printf (“%.1f\n”,x); printf (“%20.3f\n”,x); printf (“%-20.3f\n”,x); printf (“%020.3f\n”,x); printf (“%f\n”,y); printf (“%.9f\n”,y); printf (“%.20f\n”,y); printf (“%20.4e\n”,y); }

333.123444

333.1

333.123

333.123

0000000000000333.123

333.123457

333.123456789

333.12345678901232304270

3.331e+02

s Format Identifier

  • For strings, the field length specifier works as before and will automatically expand if the string size is bigger than the specification. A more sophisticated string format specifier looks like this

%6.3s

                                     field width                  maximum number of characters printed

  • where the value after the decimal point specifies the maximum number of characters
  • For example;

printf(“3.4s\n”,”Sheridan”); Sher

Strings Formatted Output Example

#include <stdio.h>

main() { static char s[]=”an evil presence”;

printf (“%s\n”,s); printf (“%7s\n”,s); printf (“%20s\n”,s); printf (“%-20s\n”,s); printf (“%.5s\n”,s); printf (“%.12s\n”,s); printf (“%15.12s\n”,s); printf (“%-15.12s\n”,s); printf (“%3.12s\n”,s); }

an evil presence an evil presence an evil presence

an evil presence

an ev an evil pres an evil pres an evil pres an evil pres

Formatted Input

  • Modifications can be made to the control string of the scanf function which enable more sophisticated input. The formatting features that can be inserted into the control string are
  • Ordinary characters (not just format identifiers) can appear in the scanf control string. They must exactly match corresponding characters in the input. These “normal” characters will not be read in as input.
  • An asterisk can be put after the % symbol in an input format specifier to suppress the input.
  • As with formatted output, a field width can be specified for inputting values.

The field width specifies the number of columns used to gather the input.

Formatted Input Examples

#include <stdio.h> main() {

int i; char lett; char word[15]; scanf(“%d , %*s %c %5s”,&i,&lett,word); printf(“%d \n %s \n %s\n”,i,lett,word);

}

45 , ignore_this C read_this

45 C read_

#include <stdio.h>

main() { int m,n,o;

scanf(“%d : %d : %d”,&m,&n,&o); printf(“%d \n %d \n %d\n”,m,n,o); }

10 : 15 : 17

10 15 17

Pointers

 

  • Introduction to Pointers
  • Memory Addressing
  • The Address Operator
  • Pointer Variables
  • Pointer Arithmetic
  • Indirection Operator
  • “Call-by-Reference” Arguments
  • “Call-by-Reference” Example
  • Pointers and Arrays
  • Pointers and Arrays Illustration
  • Pointers and Arrays Examples
  • Arrays as Function Arguments
  • Arrays as Function Arguments Example
  • Pointers and Character Strings
  • Pointers and Character Strings Example
  • Pointers are an intimate part of C and separate it from more traditional programming languages. Pointers make C more powerful allowing a wide variety of tasks to be accomplished. Pointers enable us to
    • effectively represent sophisticated data structures
    • change values of actual arguments passed to functions (“call-by-reference”)
    • work with memory which has been dynamically allocated
    • more concisely and efficiently deal with arrays
  • On the other hand, pointers are usually difficult for new C programmers to comprehend and use. If you remember the following simple statement, working with pointers should be less painful…

 

Introduction to Pointers

POINTERS CONTAIN MEMORY ADDRESSES, NOT DATA VALUES!

Memory Addressing

POINTERS CONTAIN MEMORY ADDRESSES, NOT DATA VALUES!

  • When you declare a simple variable, like

int i;

  • a memory location with a certain address is set aside for any values that will be placed in i. We thus have the following picture:

memorylocation FFD2 ? variable name

  • After the statement i=35; the location corresponding to i will be filled

FFD2 3535   i

The Address Operator

  • You can find out the memory address of a variable by simply using the address operator &. Here is an example of its use:
  • The above expression should be read as “address of v”, and it returns the memory address of the variable v.
  • The following simple program demonstrates the difference between the contents of a variable and its memory address:

&v

#include <stdio.h>

main() { float x;

x=2.171828;

printf(“The value of x is %f\n”,x); printf(“The address of x is %X\n”,&x); }

The value of x is 2.171828 The address of x is EFFFFBA4

Pointer Variables

  • A pointer is a C variable that contains memory addresses. Like all other C variables, pointers must be declared before they are used. The syntax for pointer declaration is as follows:

int *p; double *offset;

  • Note that the prefix * defines the variable to a pointer. In the above example, p is the type “pointer to integer” and offset is the type “pointer to double”.
  • Once a pointer has been declared, it can be assigned an address. This is usually done with the address operator. For example,

int *p; int count; p=&count;

  • After this assignment, we say that p is “referring to” the variable count or “pointing to” the variable count. The pointer p contains the memory address of the variable count.
  • A limited amount of pointer arithmetic is possible. The “unit” for the arithmetic is the size of the variable being pointed to in bytes. Thus, incrementing a pointer-to-an-int variable automatically adds to the pointer address the number of bytes used to hold an int (on that machine).
    • Integers and pointers can be added and subtracted from each other, and – incremented and decremented.
    • In addition, different pointers can be assigned to each other
  • Some examples,

Pointer Arithmetic

int *p, *q; p=p+2; q=p; Indirection Operator

  • The indirection operator, * , can be considered as the complement to the address operator. It returns the contents of the address stored in a pointer variable. It is used as follows:
  • The above expression is read as “contents of p”. What is returned is the value stored at the memory address p.
  • Consider the sample code:

*p;

#include <stdio.h>

main() { int a=1,b=78,*ip; ip=&a;

b=*ip;  /* equivalent to b=a */ printf(“The value of b is %d\n”,b); }

The value of b is 1
  • Note that b ends up with the value of a but it is done indirectly; by using a pointer to a.
  • We learned earlier that if a variable in the main program is used as an actual argument in a function call, its value won’t be changed no matter what is done to the corresponding dummy argument in the function.
  • What if we would like the function to change the main variable’s contents?
    • To do this we use pointers as dummy arguments in functions and indirect operations in the function body. (The actual arguments must then be addresses)
    • Since the actual argument variable and the corresponding dummy pointer refer to the same memory location, changing the contents of the dummy pointer will- by necessity- change the contents of the actual argument variable.
    • The classic example of “call-by-reference” is a swap function designed to exchange the values of two variables in the main program. Here is a swapping program:

“Call-by-Reference” Arguments

“Call-by-Reference” Example

#include <stdio.h> void swap(int *p,int *q);

main() { int i=3,j=9876; swap(&i,&j);

printf(“After swap, i=%d j=%d\n”,i,j);

}

void swap(int *p,int *q) { int temp; temp=*p;

*p=*q;

*q=temp; }

After swap, i=9876 j=3

Pointers and Arrays

  • Although this may seem strange at first, in C an array name is an address. In fact, it is the base address of all the consecutive memory locations that make up the entire array.
  • We have actually seen this fact before: when using scanf to input a character string variable called name the statement looked like
  • scanf(“%s”,name); NOT       scanf(“%s”,&name);
  • Given this fact, we can use pointer arithmetic to access array elements.
  • Given the following array declaration
  • The following two statements do the exact same thing:

Pointers and Arrays Illustration

int a[467];

a[5]=56; *(a+5)=56;

  • Here is the layout in memory:
 

a[0]a[0]
 

a[1]a[1]
 

a[2]a[2]
 

a[3]a[3]
 

a[4]a[4]
 

a[5]a[5]

a 133268 a+1  133272 a+2  133276 a+3  133280 a+4  133284 a+5  133288

Pointers and Arrays Examples

  • The next examples show how to sum up all the elements of a 1D array using pointers:
  • Normal way

int a[100],i,*p,sum=0;

for(i=0; i<100; ++i) sum +=a[i];

  • Other way

int a[100],i,*p,sum=0;

for(i=0; i<100; ++i) sum += *(a+i);

  • Another way

int a[100],i,*p,sum=0;

for(p=a; p<&a[100]; ++p) sum += *p;

Arrays as Function Arguments

  • When you are writing functions that work on arrays, it is convenient to use pointers as arguments. Once the function has the base address of the array, it can use pointer arithmetic to work with all the array elements. The alternative is to use global array variables or — more horribly — pass all the array elements to the function.
  • Consider the following function designed to take the sum of elements in a 1D array of doubles:
double sum(double *dp, int n) { int i; double res=0.0; for(i=0; i<n; ++i) res += *(dp+i);

return res;

}

  • Note that all the sum function needed was a starting address in the array and the number of elements to be summed together (n). A very efficient argument list.
  • Considering the previous example

Arrays as Function Arguments Example

double sum(double *dp, int n) { int i; double res=0.0; for(i=0; i<n; ++i) res += *(dp+i);

return res;

}

  • In the main program, the sum function could be used as follows

double position[150],length; length=sum(position,150); /* sum entire array */ length=sum(position,75); /* sum first half */ length=sum(&position[10],10);/* sum from element

10 to element 20 */

Pointers and Character Strings

  • As strange as this sounds, a string constant — such as “Happy Thanksgiving” -is treated by the compiler as an address (Just like we saw with an array name). The value of the string constant address is the base address of the character array.
  • Thus, we can use pointers to work with character strings, in a similar manner that we used pointers to work with “normal” arrays. This is demonstrated in the following code:

#include <stdio.h>

main() { char *cp; cp=”Civil War”; printf(“%c\n”,*cp); printf(“%c\n”,*(cp+6));

}

C

W

Pointers and Character Strings Example

  • Another example illustrates easy string input using pointers:
#include <stdio.h>

main() { char *name;

printf(“Who are you?\n”);

scanf(“%s”,name);

printf(“Hi %s welcome to the party, pal\n”,name); }

Who are you?

Seymour

Hi Seymour welcome to the party, pal

Structures

  • Introduction to Structures
  • Structure Variable Declaration Structure Members
  • Initializing Structure Members Structures Example
  • Structures Example Continued
  • More Structures Example Continued
  • Structures within Structures
  • Initializing Structures within Structures
  • Pointers to Structures
  • Pointers to Structures: –>
  • A structure is a variable in which different types of data can be stored together in one variable name. Consider the data a teacher might need for a high school student: Name, Class, GPA, test scores, final score, ad final course grade. A structure data type called student can hold all this information:

Introduction to Structures

struct student { char name[45]; char class; float gpa; structure

data type name          int test[3];  member name & type

int final; char grade;

};

  • The above is a declaration of a data type called student. It is not a variable declaration, but a type declaration.
  • To actually declare a structure variable, the standard syntax is used:

Structure Variable Declaration

struct student Lisa, Bart, Homer;

  • You can declare a structure type and variables simultaneously. Consider the following structure representing playing cards.

struct playing_card { int pips; char *suit;

} card1,card2,card3;

Structure Members

  • The different variable types stored in a structure are called its members. To access a given member the dot notation is use. The “dot” is officially called the member access operator. Say we wanted to initialize the structure card1 to the two of hearts. It would be done this way:

card1.pips=2; card1.suit=”Hearts”;

  • Once you know how to create the name of a member variable, it can be treated the same as any other variable of that type. For example the following code:

card2.pips=card1.pips+5;

  • would make card2 the seven of some suit.
  • Structure variables can also be assigned to each other, just like with other variable types:

card3 = card1;

  • would fill in the card3 pips member with 2 and the suit member with “Hearts”. In other words, each member of card3 gets assigned the value of the corresponding member of card1.
  • Structure members can be initialized at declaration. This is similar to the initialization of arrays; the initial values are simply listed inside a pair of braces, with each value separated by a comma. The structure declaration is preceded by the keyword static

Initializing Structure Members

static struct student Lisa = {

“Simpson”,’S’,3.95,100,87,92,96,’A’};

  • The same member names can appear in different structures. There will be no confusion to the compiler because when the member name is used it is prefixed by the name of the structure variable. For example:

struct fruit { char *name; int calories; } snack;

struct vegetable { char *name; int calories; } dinner_course;

snack.name=”banana”; dinner_course.name=”broccoli”;

Structures Example

  • What data type are allowed to structure members? Anything goes: basic types, arrays, strings, pointers, even other structures. You can even make an array of structures.
  • Consider the program on the next few pages which uses an array of structures to make a deck of cards and deal out a poker hand.
#include <stdio.h> struct playing_card { int pips;

char *suit; } deck[52];

void make_deck(void); void show_card(int n); main() { make_deck(); show_card(5); show_card(37); show_card(26); show_card(51); show_card(19);

}

Structures Example Continued

void make_deck(void) { int k;

for(k=0; k<52; ++k) { if (k>=0 && k<13) {

deck[k].suit=”Hearts”; deck[k].pips=k%13+2; }

if (k>=13 && k<26) {

deck[k].suit=”Diamonds”;

deck[k].pips=k%13+2; }

if (k>=26 && k<39) {

deck[k].suit=”Spades”; deck[k].pips=k%13+2; }

if (k>=39 && k<52) {

deck[k].suit=”Clubs”; deck[k].pips=k%13+2; }

}

}

More on Structures Example Continued

void show_card(int n) { switch(deck[n].pips) { case 11: printf(“%c of %s\n”,’J’,deck[n].suit); break; case 12: printf(“%c of %s\n”,’Q’,deck[n].suit); break; case 13: printf(“%c of %s\n”,’K’,deck[n].suit); break; case 14: printf(“%c of %s\n”,’A’,deck[n].suit); break; default: printf(“%c of %s\n”,deck[n].pips,deck[n].suit); break; }

}

7 of Hearts

K of Spades

2 of Spades

A of Clubs

8 of Diamonds

Structures within Structures

  • As mentioned earlier, structures can have as members other structures. Say you wanted to make a structure that contained both date and time information. One way to accomplish this would be to combine two separate structures; one for the date and one for the time. For example,

struct date { int month; int day; int year; };

struct time { int hour; int min; int sec; };

struct date_time { struct date today; struct time now; };

  • This declares a structure whose elements consist of two other previously declared structures.
  • Initialization could be done as follows,

Initializing Structures within Structures

static struct date_time veteran = {{11,11,1918},{11,11,11}};

  • which sets the today element of the structure veteran to the eleventh of November, 1918. The now element of the structure is initialized to eleven hours, eleven minutes, eleven seconds. Each item within the structure can be referenced if desired. For example,

++veteran.now.sec; if (veteran.today.month == 12) printf(“Wrong month! \n”);

Pointers to Structures

  • One can have pointer variable that contain the address of complete structures, just like with the basic data types. Structure pointers are declared and used in the same manner as “simple” pointers:

struct playing_card *card_pointer,down_card; card_pointer=&down_card;

(*card_pointer).pips=8;

(*card_pointer).suit=”Clubs”;

  • The above code has indirectly initialized the structure down_card to the Eight of Clubs through the use of the pointer card_pointer.
  • The type of the variable card_pointer is “pointer to a playing_card structure”.
  • In C, there is a special symbol -> which is used as a shorthand when working with pointers to structures. It is officially called the structure pointer operator. Its syntax is as follows:

Pointers to Structures: ->

*(struct_ptr).member is the same as struct_ptr->member

  • Thus, the last two lines of the previous example could also have been written as:

card_pointer->pips=8; card_pointer->suit=”Clubs”;

Question: What is the value of *(card_pointer->suit+2)? Answer: ‘u

  • As with arrays, use structure pointers as arguments to functions working with structures. This is efficient, since only an address is passed and can also enable “call-by-reference” arguments.
  • Introduction to Unions
  • Unions and Memory
  • Unions Example
  • Unions are C variables whose syntax look similar to structures, but act in a completely different manner. A union is a variable that can take on different data types in different situations. The union syntax is:

Unions

Introduction to Unions

union tag_name { type1 member1; type2 member2;

};

  • For example, the following code declares a union data type called intfloat and a union variable called proteus:

union intfloat { float f; int i;

}; union intfloat proteus;

Unions and Memory

  • Once a union variable has been declared, the amount of memory reserved is just enough to be able to represent the largest member. (Unlike a structure where memory is reserved for all members).
  • In the previous example, 4 bytes are set aside for the variable proteus since a float will take up 4 bytes and an int only 2 (on some machines).
  • Data actually stored in a union’s memory can be the data associated with any of its members. But only one member of a union can contain valid data at a given point in the program.
  • It is the user’s responsibility to keep track of which type of data has most recently been stored in the union variable.
  • The following code illustrates the chameleon-like nature of the union variable proteus defined earlier.

Unions Example

#include <stdio.h>

main() { union intfloat { float f; int i;

} proteus; proteus.i=4444 /* Statement 1 */

printf(“i:%12d f:%16.10e\n”,proteus.i,proteus.f);

proteus.f=4444.0; /* Statement 2 */

printf(“i:%12d f:%16.10e\n”,proteus.i,proteus.f); }

i:   4444 f:6.2273703755e-42 i: 1166792216 f:4.440000000e+03

  • After Statement 1, data stored in proteus is an integer the the float member is full of junk.
  • After Statement 2, the data stored in proteus is a float, and the integer value is meaningless.
  • Introduction to File Input and Output
  • Declaring FILE Variables
  • Opening a Disk File for I/O
  • Reading and Writing to Disk Files
  • Closing a Disk File
  • Additional File I/O Functions
  • Sample File I/O Program
  • Sample File I/O Program: main
  • Sample File I/O Program: processfile
  • Sample File I/O Program: getrecord
  • Sample File I/O Program: printrecord
  • Sample File I/O Program: sample session
  • So far, all the output (formatted or not) in this course has been written out to what is called standard output (which is usually the monitor). Similarly all input has come from standard input (usually associated with the keyboard). The C programmer can also read data directly from files and write directly to files. To work with files, the following steps must be taken:
  • Declare variables to be of type FILE.
  • Connect the internal FILE variable with an actual data file on your hard disk. This association of a FILE variable with a file name is done with the fopen()
  • Perform I/O with the actual files using fprint() and fscanf()
  • Break the connection between the internal FILE variable and actual disk file. This disassociation is done with the fclose() function.
  • Declarations of the file functions highlighted on the previous page must be included into your program. This is done in the standard manner by having

File Input and Output

Introduction to File Input and Output

Declaring FILE variables

#include <stdio.h>

  • as the first statement in your program.
  • The first step is using files in C programs is to declare a file variable. This variable must be of type FILE (which is a predefined type in C) and it is a pointer variable. For example, the following statement

FILE *in_file;

  • declares the variable in_file to be a “pointer to type FILE”.
  • Before using a FILE variable, it must be associated with a specific file name. The fopen() function performs this association and takes two arguments: 1) the pathname of the disk file, and 2) the access mode which indicates how the file is to be used. The following statement

Opening a Disk File for I/O

in_file = fopen(“myfile.dat“,”r“);

  • connects the variable in_file to the disk file dat for read access. Thus, myfile.dat will only be read from. Two other access modes can be used:

w”          indicating write-mode

a”          indicating append_mode

Reading and Writing to Disk Files

  • The functions fprintf and fscanf are provided by C to perform the analogous operations for the printf and scanf functions but on a file.
  • These functions take an additional (first) argument which is the FILE pointer that identifies the file to which data is to be written to or read from. Thus the statement,

fscanf(in_file,”%f %d”,&x,&m);

  • will input — from the file dat — real and integer values into the variables x and m respectively.
  • The fclose function in a sense does the opposite of what the fopen does: it tells the system that we no longer need access to the file. This allows the operating system to cleanup any resources or buffers associated with the file.
  • The syntax for file closing is simply

Closing a Disk File

fclose(in_file);

Additional File I/O Functions

  • Many of the specialized I/O functions for characters and strings that we have described in this course have analogs which can be used for file I/O. Here is a list of these functions
Function Result
fgets file string input
fputs file string output
getc(file_ptr) file character input
putc(file_ptr) file character output
  • Another useful function for file I/O is feof() which tests for the end-of-file condition. feof takes one argument — the FILE pointer — and returns a nonzero integer value (TRUE) if an attempt has been made to read past the end of a file. It returns zero (FALSE) otherwise. A sample use:

if (feof(in_file)) printf (“No more data \n”);

Sample File I/O Program

  • The program on the next few pages illustrates the use of file I/O functions. It is an inventory program that reads from the following file
lima beans

1.20

10 5

thunder tea

2.76

5

10

Greaters ice-cream

3.47

5 5

boneless chicken

4.58

12

10

  • which contains stock information for a store. The program will output those items which need to be reordered because their quantity is below a certain limit

Sample File I/O Program: main

#include <stdio.h>

#include <ctype.h> #include <string.h> struct goods { char name[20]; float price; int quantity; int reorder;

};

FILE *input_file; void processfile(void);

void getrecord(struct goods *recptr); void printrecord(struct goods record);

main() { char filename[40];

printf(“Example Goods Re-Order File Program\n”); printf(“Enter database file \n”);

scanf(“%s”,filename);

input_file = fopen(filename, “r”);

processfile();

}

Sample File I/O Program: processfile

void processfile(void) { struct goods record; while (!feof(input_file)) { getrecord(&record);

if (record.quantity <= record.reorder) printrecord(record);

}

}

Sample File I/O Program: getrecord

void getrecord(struct goods *recptr) { int loop=0,number,toolow; char buffer[40],ch; float cost; ch=fgetc(input_file); while (ch!=’\n’) { buffer[loop++]=ch; ch=fgetc(input_file);

}

buffer[loop]=0; strcpy(recptr->name,buffer); fscanf(input_file,”%f”,&cost);

recptr->price = cost;

fscanf(input_file,”%d”,&number); recptr->quantity = number; fscanf(input_file,”%d”,&toolow); recptr->reorder = toolow; }

Sample File I/O Program: printrecord

void printrecord (struct goods record) { printf(“\nProduct name \t%s\n”,record.name); printf(“Product price \t%f\n”,record.price); printf(“Product quantity \t%d\n”,record.quantity); printf(“Product reorder level \t%d\n”,record.reorder);

}

Sample File I/O Program: sample session

Example Goods Re-Order File Program Enter database file food.dat

Product name thunder tea Product price  2.76

Product quantity     5

Product reorder level        10

Product name Greaters ice-cream

Product price        3.47

Product quantity     5

Product reorder level        5

Dynamic Memory Allocation

  • Introduction to Dynamic Memory Allocation
  • Dynamic Memory Allocation: sizeof
  • Dynamic Memory Allocation: calloc
  • Dynamic Memory Allocation: free
  • A common programming problem is knowing how large to make arrays when they are declared. Consider a grading program used by a professor which keeps track of student information in structures. We want his program to be general-purpose so we need to make arrays large enough to handle the biggest possible class size:

Introduction to Dynamic Memory Allocation

struct student class[600];

  • But when a certain upper-level class has only seven students, this approach can be inelegant and extremely wasteful of memory especially if the student structure is quite large itself.
  • Thus, it is desirable to create correct-sized array variables at runtime. The C programming language allows users to dynamically allocate and deallocate memory when required. The functions that accomplish this are calloc() which allocates memory to a variable, sizeof(), which determines how much memory a specified variable occupies, and free(), which deallocates

the memory assigned to a variable back to the system

Dynamic Memory Allocation: sizeof

  • The sizeof() function returns the memory size (in bytes) of the requested variable type. This call should be used in conjunction with the calloc() function call, so that only the necessary memory is allocated, rather than a fixed size. Consider the following code fragment:

struct time { int hour; int min; int sec;

}; int x; x=sizeof(struct time);

  • x now contains how many bytes are taken up by a time structure (which turns out to be 12 on many machines). sizeof can also be used to determine the memory size of basic data type variables as well. For example, it is valid to write sizeof(double).
  • The calloc function is used to allocate storage to a variable while the program is running. The function takes two arguments that specify the number of elements to be reserved, and the size of each element in bytes (obtained from sizeof). The function returns a pointer to the beginning of the allocated storage area in memory. The storage area is also initialized to zeros.

Dynamic Memory Allocation: calloc

struct time *appt;

appt = (struct time *) calloc(100,sizeof(struct time));

  • The code(struct time *) is a type cast operator which converts the pointer returned from calloc to a pointer to a structure of type time. The above function call will allocate just enough memory for one hundred time structures, and appt will point to the first in the array. Now the array of time structures can be used, just like a statically declared array:

appt[5].hour=10; appt[5].min=30; appt[5].sec=0;

Dynamic Memory Allocation: free

  • When the variables are no longer required, the space which was allocated to them by calloc should be returned to the system. This is done by,

free(appt);

Command-Line Arguments

  • Introduction to Command-Line Arguments
  • Command-Line Arguments Example
  • Command-Line Arguments Sample Session
  • In every program you have seen so far, the main function has had no dummy arguments between its parentheses. The main function is allowed to have dummy arguments and they match up with command-line arguments used when the program is run.
  • The two dummy arguments to the main function are called argc and argv.
    • argc contains the number of command-line arguments passed to the main program and
    • argv[] is an array of pointers-to-char, each element of which points to a passed command-line argument.
  • A simple example follows, which checks to see if only a single argument is supplied on the command line when the program is invoked

Introduction to Command-Line Arguments

Command-Line Arguments Example

#include <stdio.h> main(int argc, char *argv[]) { if (argc == 2) printf(“The argument supplied is %s\n”, argv[1]);

else if (argc > 2) printf(“Too many arguments supplied.\n”);

else printf(“One argument expected.\n”); }

  • Note that *argv[0] is the program name itself, which means that

*argv[1] is a pointer to the first “actual” argument supplied, and *argv[n] is the last argument. If no arguments are supplied, argc will be one. Thus for n arguments, argc will be equal to n+1.

Command-Line Arguments: Sample Session

  • A sample session using the previous example follows:
#include <stdio.h> main(int argc, char *argv[]) { if (argc == 2) printf(“The argument supplied is %s\n”, argv[1]);

else if (argc > 2) printf(“Too many arguments supplied.\n”);

else printf(“One argument expected.\n”); }

a.out

One argument expected. a.out help

The argument supplied is help a.out help verbose

Too many arguments supplied.

Operator Precedence Table

Description Represented by
1 Parenthesis () []
1 Structure Access . ->
2 Unary ! ++ — – * &
3 Multiply, Divide,  Modulus * / %

+ –

4 Add, Subtract
5 Shift Right, Left >> <<
6 Greater, Less Than, etc. > < => <=
7 Equal, Not Equal == !=
8 Bitwise AND &
9 Bitwise Exclusive OR ^
10 Bitwise OR |
11 Logical AND &&
12 Logical OR ||
13 Conditional Expression ? :
14 Assignment = += -= etc
15 Comma ,

 

 

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